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Japanese Classroom During Bunkasai

For a detailed breakdown, please check out my blog! https://www.artstation.com/poonyatunkakutiya/blog

This project is created from a concept developed in my first environment in Unreal Engine back in 2020. For this project, I aim to push the environment's realism as much as I can within the span of 10 weeks. 

My original concept is a Music Club room in a Japanese high school. However, when it comes to this project, I wanted to push it more to fit with my desired aesthetic. I was looking into Cultural Festival, which is also known as Bunkasai (文化祭). It is an annual open day held around October and November in schools and universities in Japan. 

Progress in different stages

Progress in different stages

References

References

Modular Pieces

Modular Pieces

Modular Pieces & Hero Asset

Modular Pieces & Hero Asset

Hero Asset - Drum Set

Hero Asset - Drum Set

Hero Asset - Drum Set

Hero Asset - Drum Set

Drum Set Wireframe

Drum Set Wireframe

Drum Set Texture

Drum Set Texture

Guitar Wireframe

Guitar Wireframe

Guitar Texture

Guitar Texture

Keyboard Wireframe

Keyboard Wireframe

Keyboard Texture

Keyboard Texture

Lights in the environment

Lights in the environment

HDRI for lighting

HDRI for lighting

Post-Process Setting

Post-Process Setting

Atlas Texture for Sign Assets

Atlas Texture for Sign Assets

Atlas Material Set Up

Atlas Material Set Up

Balloon Material Set Up

Balloon Material Set Up

Random colors assigned to each balloon mesh with foliage tool

Random colors assigned to each balloon mesh with foliage tool

Small decoration assets were textured using an atlas map. This allows me to change its color combination through the material instances in UE.

Small decoration assets were textured using an atlas map. This allows me to change its color combination through the material instances in UE.

Material instances for small decoration assets

Material instances for small decoration assets

Flag Atlas Map Set Up

Flag Atlas Map Set Up